Real-Time Animation with Adobe Character Animator

BIRMINGHAM—MUMBAI

Real-Time Animation with Adobe Character Animator

Copyright © 2022 Packt Publishing

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Group Product Manager: Rohit Rajkumar

Publishing Product Manager: Ashitosh Gupta

Senior Editor: Keagan Carneiro

Senior Content Development Editor: Adrija Mitra and Feza Shaikh

Technical Editor: Joseph Aloocaran

Copy Editor: Safis Editing

Project Coordinator: Manthan Patel

Proofreader: Safis Editing

Indexer: Rekha Nair

Production Designer: Shankar Kalbhor

Marketing Coordinator: Nivedita Pandey

First published: December 2022

Production reference: 1251122

Published by Packt Publishing Ltd.

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B3 2PB, UK.

ISBN 978-1-80324-694-9

www.packt.com

To my son, Halfdan, may you never see the limit of your potential and imagination. To my wife, Stephenie, may this incredible journey never end.

– Chad Troftgruben

Contributors

About the author

Chad Troftgruben is a freelance animator who has spent several years learning about animation software while working on personal and commercial projects. Chad has worked with several companies for over a decade creating e-learning content. Some of these companies are Smith Micro, Lost Marble, Virtual Training Company, Packt Publishing, Train Simple, and Pluralsight.

Presently, Chad spends his time being a father and expanding his animation knowledge through the creation of original works. Chad also offers a series of animation video courses through Udemy, Skillshare, and his own website.

I want to thank the great team at Packt, especially Adrija, Keagan, and Feza. Writing a book is a challenge, but it’s always easier when you work with awesome people. I’m also grateful for our thoughtful reviewers. Your insights helped mold the book to be more user-friendly and informational. Finally, thanks to all the supporters who have shown so much love and support for my work over the years. Without you, this book wouldn’t be possible.

About the reviewers

Calvin O’Connor always knew he wanted to go into animation at a young age, and as he progressed through his academic studies he realized there was a plethora of avenues to explore. He had a soft spot for 2D animation, and one of his first jobs in the industry was a show that was made using Character Animator. Despite production starting at the beginning of the pandemic with the entire team working remotely, Calvin really took a shine to the program, and he began experimenting with puppets and finding new methods of animating. Since then, Calvin has used the software for design and rigging for various clients, such as Adobe, Octopie, and, Quibi. He also used Character Animator to create his own personal avatar for streaming games on Twitch, bridging his love of gaming with animation. He’s always looking for new techniques and ventures with the software to make his own personal content.

Yogender Kumar serves as a senior UI/UX designer at Indegene Pvt. Ltd., Bangalore. He has strong hands-on experience in branding and advertising. He has been working in the creative field for more than seven years. He has worked with different clients worldwide as a graphic designer, animator, and video editor, and he is now working as a UI/UX designer. Yogender Kumar completed his education in graphics and animation at Kurukshetra University, Kurukshetra, India.

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