Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

A

Adobe After Effects 34

capability, expanding 36

compositing 35

editing, with Dynamic Link 214

effective areas 34

grading media 35

history 34

motion graphics 35, 36

need for 214

toolset, expanding 36

using, with Character Animator productions 36

Adobe Animate 21

history 22, 23

Adobe Animate, features 24

drawing tools 26

frame-by-frame animation 24

symbols 25

alien guest

importing 175-177

positioning 175-177

alien’s dialogue

importing 179-181

lip-syncing 179-181

Animate

assets, designing 26

characters, designing 26

using, with Character Animator productions 26

Animate art

importing, into Character Animator 27-30

Animate content

exporting, for Character Animator 31-33

importing, for Character Animator 31-33

animation

creating 31

recording 16

refining, with meshes 128-130

animation apps 36

assets

layering 217-222

B

Blender 36

body animations

tracking 260-264

body layers

tagging 92-97

body turns

tracking 264-267

breathing behavior

animating 148-150

C

camera features

adding 228-235

character

designing 39, 40

character actions

adding 190

alien’s gaze, adjusting 190-192

animations, enhancing 200-204

arm movement, adding to alien 193-195

arranging, in sequence 195-200

automatic blinks, setting for alien 192, 193

flaws, correcting 200-204

Character Animator

Animate art, importing into 27-30

Animate content, exporting and importing 31-33

body animations, tracking 260-264

body turns, tracking 264-267

character, designing 39, 40

Chaz, importing 76, 77

downloading 4-7

equipment, calibrating 8

export options 208

eyebrow phases, adding 60-62

eye groups, arranging 62-65

functioning 14

hair, separating out 66-69

layer changes, making 77- 81

layers, streamlining and renaming 41, 42

left tag 85, 86

main groups, creating 58-60

normal and independent groups, organizing 57

Pro, versus Starter 7, 8

PSD layers, cleaning up 69, 71

PSD versions, creating 81-83

Puppet Maker 246-253

rig, adjusting 75

right tag 85, 86

scene cameras 253-259

Stream workspace, using 267, 268

system requirements 3, 4

Character Animator productions

Adobe After Effects, using with 36

Animate, using with 26

Character Animator scenes

exporting, as videos 210-214

Characterizer

animating with 17-19

characters

positioning, in scene 172

Chaz

dialogue, recording 177-179

importing 173-175

positioning 173-175

Cinema 4D 36

Cycle Layers behavior

adding, to PNG sequences 186-188

D

danglers

adding 121-124

dialogue, recording 177

screenplay or outline, using 177

dragger controls

adding, to modifiers 102-108

Dynamic Link

After Effects, editing with 214

importing 214-217

E

effects

creating 31

equipment calibration 8, 9

microphone, testing 13, 14

new project, creating 9

project versions, loading 10, 11

project versions, renaming 10, 11

project versions, saving 9, 10

webcam, testing 11-13

export options 208

duration, setting 208

used, for exporting files 209, 210

eyelids

animating 143, 144

character, importing with 144, 145

tagging 145-148

H

head layers

tagging 87-91

head turns

implementing 150

phases, tagging 151, 152

testing 152, 153

I

independent groups

layers, assigning to 108-110

linking 108

welding, to body 110-114

J

jaw behavior

animating 148-150

L

layers

character group, creating 43

eye layers, reorganizing 49- 57

limbs, merging 45- 49

limbs, renaming 45-49

unneeded layers, removing 44, 45

layer-specific behaviors

creating 127, 128

limbs

refining, with stick tool 114-116

rotation, adjusting 116-119

M

meshes

animation, refining with 128-130

modifiers

adding, to mouse control 99, 100

dragger controls, adding 102-104

Fixed modifier, adding 105-108

layer and mesh properties, adjusting 101, 102

Moho

URL 36

mouse control

modifiers, adding 99, 100

mouth layers

tagging 91, 92

O

OpenToonz

URL 36

P

physics

adding 121-124

PNG sequences

audience, adding in scene 188-190

Cycle Layers behavior, adding 186-188

importing 184-186

using, for external animations 183

Premiere

color grading and filters 238-244

editing 235-238

props

importing 132-134

triggers, creating 131

PSD layers

cleaning up 69, 71

puppet handle 92

Puppet Maker 246- 253

S

sample rig

playing with 14, 15

set

assembling 170

background assets, importing 170

building 171, 172

special effects

adding 222- 228

stick tool

limbs, refining with 114-116

Stream workspace

using 267-269

swap set

setting up, for changing hand poses 137-140

using, tips 142

T

tag view

switching 84, 85

timeline

walk animation, mixing on 166, 167

Toon Boom 36

triggers

creating 135-137

creating, for props 131

using, tips 142

visual controls, creating 140-142

TVPaint Animation

URL 36

U

universal behaviors

modifying 124-127

V

visual controls

creating, for triggers 140-142

W

walk cycle

creating 157- 164

modifying 164-166

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