The source of the source

It turns out that a search for Tetris C++ provides a multitude of tutorials and example repositories to choose from. In the interest of sticking to the formatting and naming conventions that I've been using up to this point, I combined these resources to create my own version of the game. The Further reading section at the end of this chapter has links to these resources if you're interested in learning more. The concepts and process for porting a code base are applicable, regardless of the source. On that note, let's take a brief step-aside to discuss porting in general.

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