- What are the pieces called in Tetris?
- What is one reason for choosing not to port an existing C++ code base to Emscripten?
- What tool did we use to compile the game natively (for example, to an executable)?
- What is the purpose of the constants.h file?
- Why were we able to eliminate the SDL2_ttf library?
- Which Emscripten function did we use to start running the game?
- Which argument did we add to the emcc command to build the game and what purpose does it serve?
- What advantage does emrun offer over a tool like serve and Browsersync?
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