Contents
Part I: A New Model for Instructional Product Design and Development
Chapter 1: Traditional Design Models Disappoint
Causes of Poor Learning Programs
Chapter 2: Instructional Systems Design
Familiarity Begets Credibility
Chapter 3: Anatomy of Effective Learning Events
E-Learning Brings Issues to Light
Fundamental Components of Interactive Learning Events
Chapter 4: Successive Approximation Model 1
Chapter 5: Successive Approximation Model 2
Setting and Maintaining Expectations
Dynamically Adjusting Design and Project Variables
Keeping the Focus on Behavior Change
Part II: Using the Successive Approximation Model
Three Prototypes, Plus or Minus One
Chapter 9: Constructing the Prototype
Starting to Build Your Prototype
Chapter 10: Setting the Target
Chapter 11: Designing for Success
Part III: Iterative Development Phase
Chapter 14: Creating the Design Proof
Chapter 15: Iterative Evaluation
Setting Expectations for Iterative Reviews