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About the Authors
by Eddy Krygiel, Tatjana Dzambazova, Greg Demchak
Mastering Revit® Architecture 2010
Copyright
Dear Reader,
Acknowledgments
About the Authors
Foreword
Change Was Coming
There Are People Who Do
Iterating and Innovating in a Recession
Nurturing a Young Technology
Where Are We Now?
What's Next?
Economic Pressures
Environmental Pressures
Introduction
Who Should Read This Book
What You Will Learn
The Mastering Series
1. Understanding BIM: From the Basics to Advanced Realities
1.1. Identifying the Advantages of BIM
1.1.1. A Brief History of Design and Documentation
1.1.2. Building Information Modeling
1.2. BIM and Process Change
1.2.1. Revit Encourages Creativity
1.2.2. Every Element in Revit Has Properties
1.2.3. Elements Interact with Other Elements—All the Time
1.2.4. Duplicating Views Takes Two Clicks
1.2.5. Revit Fosters Problem Solving
1.2.6. Revit Lets You Leverage Other Tools to Support Your Workflow
1.2.7. Revit Allows You to Draft
1.2.8. The Family Editor Is a Powerful Tool
1.2.9. Revit Does Away with Layers and X-References
1.2.10. BIM Is More than a Technology Approach: It's a Change in Process
1.2.11. Revit Is the Most Advanced BIM Application
1.2.12. Where Can You Go from Here?
1.3. The Bottom Line
2. Revit Fundamentals
2.1. Understanding Revit Parametric Elements
2.1.1. Model Categories
2.1.2. Annotation Categories
2.1.3. Subcategories
2.1.4. Imported Categories/Subcategories
2.1.5. Views
2.1.6. Type and Instance Parameters
2.1.7. Bidirectional Relationships
2.1.8. Constraints
2.1.9. Revit Families
2.1.9.1. System Families
2.1.9.2. Component Families
2.1.9.3. In-Place Families
2.1.10. Overriding the Representation of Elements
2.2. Working with the Revit User Interface
2.2.1. Starting Revit
2.2.2. The Start Screen
2.2.3. The User Interface
2.2.3.1. Application Frame Overview
2.2.4. The View Window
2.2.4.1. View Controls
2.2.5. SteeringWheel and View Cube
2.2.6. The Project Browser
2.3. Modifying and Personalizing the Interface
2.4. Using the Project Browser
2.4.1. Views
2.4.2. Customizing the Project Browser's Organization
2.4.3. Sheets
2.4.4. Families
2.4.5. Links
2.4.6. Groups
2.5. Navigating Views and View Properties
2.5.1. Floor Plans
2.5.1.1. View Range
2.5.1.2. Cut Plane
2.5.1.3. The Primary Range
2.5.1.4. View Depth
2.5.2. Creating a Plan View Using View Range and a Plan Region
2.5.3. Sections
2.5.3.1. Broken Section Lines
2.5.3.2. Jogged Sections
2.5.3.3. Depth of a Section
2.5.3.4. Autohiding Sections and Elevations
2.5.4. Elevations
2.5.5. 3D Views
2.5.5.1. Axonometric 3D Views
2.5.5.1.1. Orienting to Other Views
2.5.5.2. Perspective Views (Cameras)
2.6. The Bottom Line
3. Know Your Editing Tools
3.1. Selecting, Modifying, and Replacing Elements
3.1.1. Selection
3.1.1.1. Filtering Your Selection
3.1.1.2. Selecting All Instances
3.1.1.3. Using the Type Selector
3.1.1.4. Matching Properties
3.1.2. Copying and Pasting
3.1.2.1. Paste Aligned
3.1.3. Create Similar
3.2. Editing Elements Interactively
3.2.1. Moving Elements
3.2.1.1. Using Temporary Dimensions
3.2.1.2. Using the Move Tool
3.2.1.3. Nudging Elements
3.2.1.4. Moving with Nearby Elements
3.2.2. Copy
3.2.3. Rotating and Mirroring Elements
3.2.3.1. Using the Spacebar
3.2.3.2. Using the Rotate Tool
3.2.3.3. Using the Mirror Tool
3.2.4. Arraying Elements
3.2.5. Scaling Elements
3.2.6. Aligning Elements
3.2.7. Trimming Lines and Walls
3.2.8. Extending Lines and Walls
3.2.9. Splitting Lines and Walls
3.2.10. Offsetting Lines and Walls
3.2.11. Keeping Elements from Moving
3.2.11.1. Pinning Elements
3.2.11.2. Constraints
3.3. Exploring Other Editing Tools
3.3.1. Join Geometry
3.3.2. Split Face and Paint
3.3.3. Keyboard Shortcuts (Accelerators)
3.4. The Bottom Line
4. Setting Up Your Templates and Office Standards
4.1. Starting a Project with a Custom Template
4.1.1. Strategies for Making Templates
4.1.2. Settings for Graphic Consistency
4.1.3. Object Styles
4.1.4. Line Styles
4.1.5. Line Patterns
4.1.6. Creating a New Line Pattern
4.1.7. Materials
4.1.7.1. Graphics
4.1.7.2. Render Appearance
4.1.8. Fill Patterns (Hatches)
4.1.8.1. Creating a Custom Pattern Using a Pattern File
4.1.8.2. Importing a Custom Pattern
4.1.8.3. Importing PAT Files
4.1.9. Dimension Styles
4.1.9.1. Properties of Dimension Styles
4.1.10. Text
4.1.10.1. Properties of Text
4.2. Creating Custom Annotation Tags
4.2.1. View Tags
4.2.1.1. Section View Tags
4.2.1.1.1. Creating a Custom Section Tag
4.2.1.1.2. Creating a Custom Section Tag Family
4.2.1.1.3. Creating a Section Tag with a Custom Head/Tail Graphic
4.2.1.2. Callouts
4.2.1.2.1. Creating a Custom Callout Head
4.2.1.2.2. Callout Views—Type Properties
4.2.1.2.3. Creating Callout Tags
4.2.1.3. Elevation Tags
4.2.1.3.1. Elevation Tag Properties
4.2.1.3.2. Elevation View Type Properties
4.2.1.3.3. Creating an Elevation Tag
4.2.1.3.4. Assigning a Family to a View Tag
4.2.1.4. Levels
4.2.1.4.1. Level Properties
4.2.1.5. Grids
4.2.2. Customizing Element Tags
4.2.2.1. Creating a Custom Door Tag
4.2.2.2. Creating Tags for Other Categories That Don't Have Family Templates
4.2.3. Keynotes and Textnotes
4.2.3.1. Keynote Types
4.2.3.2. Creating a Custom Keynote
4.3. Creating Custom Title Blocks
4.3.1. Creating a Custom Title Block with the Family Editor
4.3.2. Revisions
4.3.3. Best Practices and Workarounds: Positioning Views on a Sheet
4.4. The Bottom Line
5. Customizing System Families and Project Settings in Your Template
5.1. Creating New Types of System Families
5.1.1. Wall Types
5.1.1.1. Creating Your Own Wall Types
5.1.1.1.1. The Preview Window
5.1.1.1.2. The Layers Table
5.1.1.1.3. Default Wrapping
5.1.1.1.4. Modify Vertical Structure (Section Preview only)
5.1.1.1.5. Level of Detail
5.1.1.1.6. Wall Function
5.1.2. Floor and Roof Types
5.1.3. Ceiling Types
5.1.4. Stair Types
5.1.4.1. Properties of Stairs
5.1.5. Door and Window Types
5.2. Using Types and Type Catalogs
5.2.1. Creating Family Types in the Project Environment
5.2.2. Creating Family Types in the Family Editor
5.2.3. Creating Family Types with Type Catalogs
5.2.3.1. Type Catalog Syntax
5.2.4. Loading from a Type Catalog
5.3. Customizing Project Settings in Your Template
5.3.1. Graphic Overrides of Host Objects
5.3.2. Additional Global Project Settings to Consider When Making Your Templates
5.3.2.1. Area and Volume Computations Settings
5.3.2.2. Units
5.3.2.3. Keynoting Settings
5.3.2.4. Materials
5.3.2.5. Setting Up Good Project Defaults
5.3.2.5.1. Default Wall
5.3.2.5.2. Default Doors and Windows
5.3.2.5.3. Default Dimension Types
5.3.2.5.4. Align Tool
5.3.2.5.5. Levels and Plan Views
5.3.2.5.6. Elevations
5.3.2.5.7. Views
5.3.2.5.8. View Templates
5.3.2.5.9. Color Fill Schemes
5.4. The Bottom Line
6. Modeling Principles in Revit I
6.1. Grasping the Basics of Modeling with Revit
6.2. Understanding Sketch-Based Design
6.2.1. Floors and Roofs
6.2.2. Sketching Rules of Thumb
6.3. Understanding Work Planes, Levels, Grids, Reference Planes, and Reference Lines
6.3.1. Work Planes
6.3.2. Levels
6.3.3. Grids
6.3.4. Reference Planes
6.3.4.1. Using Reference Planes in the Family Editor
6.3.5. Reference Lines
6.3.5.1. Scope Boxes
6.3.6. Work Planes in a Nutshell
6.3.6.1. Working with Work Planes
6.3.6.2. Work Plane Visibility
6.3.6.3. Other Work Plane Operations
6.4. The Bottom Line
7. Modeling Principles in Revit II
7.1. Understanding the Principles of Modeling in Revit
7.2. Modeling with the Five Basic Sketch-Based Techniques
7.2.1. Extrusions
7.2.2. Revolve
7.2.3. Sweeps
7.2.3.1. Defining the Sweep Path
7.2.3.2. Defining the Profile
7.2.3.3. Trajectory Segmentation
7.2.4. Blends
7.2.4.1. Troubleshooting Blends
7.2.4.2. Examples of Blends in Practice
7.2.5. Swept Blends
7.3. Combining Solids and Voids
7.3.1. Examples Showing Use of Voids
7.3.1.1. Vaults
7.3.1.2. Vertical Shapes
7.3.1.3. Complex Roofs
7.4. The Bottom Line
8. Concept Massing Studies
8.1. Understanding Massing Workflows
8.1.1. Massing Study Workflows
8.1.2. Revit's Massing Tools
8.1.3. Mass Creation and Visibility Tools
8.1.4. Visibility of Mass Elements
8.2. Starting a Conceptual Massing Study
8.2.1. Creating a Mass—Basics
8.2.1.1. Creating Form
8.2.2. Direct Manipulation of Mass
8.2.3. Boolean Operations
8.2.4. Join Geometry
8.2.5. Creating a New Mass Family
8.3. Understanding Form Making and Rationalization
8.3.1. Making a Parametric Extrusion
8.3.1.1. Making a Parametric Material
8.3.2. Making a Revolve
8.3.3. Making a Loft
8.3.3.1. X-Ray Mode
8.3.4. Making a Sweep
8.3.5. Rationalization of Surfaces
8.3.5.1. Divide Surface Tool
8.3.5.2. Applying a Pattern to the Surface
8.3.6. Importing 3D Conceptual Models Created in Other Applications
8.4. The Bottom Line
9. From Conceptual Mass to a Real Building
9.1. Understanding Conceptual Design and Early Studies
9.1.1. Getting Site Data and Building the Context
9.1.1.1. Scale
9.1.1.2. Orientation
9.1.2. Positioning Imported Files Relative to the Revit Project
9.2. Building the 3D Context
9.2.1. Program Check and Feasibility
9.2.2. Modeling by Face to Make a Building
9.2.2.1. Mass Floors
9.2.2.2. Verifying Your Design and Its Fit within the Defined Program
9.2.2.3. Model by Face: Walls
9.2.2.4. Model by Face: Floors
9.2.2.5. Model by Face: Roofs
9.2.2.6. Model by Face: Curtain System
9.2.3. Technical Details You Should Be Aware of When Scheduling Mass Elements
9.3. Applying 3D Components to a Divided Surface
9.4. Using Imported Geometry from Other Applications for Massing
9.4.1. SketchUp
9.4.2. Rhinoceros
9.4.3. Autodesk Maya
9.4.4. Autodesk Inventor
9.4.5. AutoCAD 2010
9.5. Using Smart Relationships between Building Mass and the Underlying Mass
9.6. The Bottom Line
10. Working with Design Options
10.1. Using Revit Design Options
10.1.1. Design Option Tools
10.1.2. Design Option Sets
10.1.3. Adding Elements to a Design Option
10.1.4. Editing a Design Option
10.1.4.1. Editing an Option by Selecting an Element
10.1.5. Displaying Design Options
10.2. Deciding on a Design Solution
10.2.1. Putting Design Options into Practice
10.3. Using Design Options with Parametric Design
10.3.1. Showing Quantities and Cost Schedules for Multiple Options
10.3.2. Working with Rooms and Design Options
10.4. The Bottom Line
11. Creating Custom 3D Content
11.1. Modeling Parametric 3D Families
11.1.1. Choosing the Right Family Template
11.1.2. Types of Families
11.1.2.1. Host-Based Families
11.1.2.2. Profile Families
11.1.2.3. 2D Line-Based Families
11.1.2.4. 3D Line-Based Families
11.1.2.5. Face-Based and Work Plane-Based Families
11.1.2.5.1. Face-Based Families
11.1.2.5.2. Work Plane-Based Families
11.1.2.6. Rich Photorealistic Content (RPC) Families
11.1.2.7. Assigning a Rendering Appearance
11.1.2.8. Detail Component Families
11.1.2.9. 3D Families
11.1.2.10. Curtain Panel Families
11.1.3. Family Categories and Parameters
11.1.3.1. Additional Family Parameters for Structural Content
11.2. Nesting One Family into Another
11.2.1. Scheduling Nested Families
11.2.2. Linking Parameters
11.2.3. Linking Parameters (Conditional Visibility)
11.3. Building Relationships between Parameters with Formulas
11.3.1. Making a Parametric Array
11.3.2. Encoding Design Rules
11.3.2.1. Example: Using a Formula to Control Dimensions
11.3.2.2. Using a Formula to Control an Array
11.3.3. Building a Parametric 3D Family
11.3.3.1. Nesting the Chair
11.3.3.2. Creating a Parametric Array
11.3.3.3. Controlling Visibility
11.4. The Bottom Line
12. Extended Modeling Techniques—Walls
12.1. Using Advanced Modeling Techniques for Standard Walls
12.1.1. Wall Core
12.1.2. Layer Join Cleanup
12.1.3. Editing Wall Joins
12.1.4. Disjoining Walls
12.1.5. Stacked Walls
12.1.6. Adding Wall Articulation
12.1.6.1. Example: Assigning Two Different Materials on the Final Finish of a Wall
12.1.7. Wall Wrapping
12.1.8. Sweeps and Reveals
12.1.8.1. Reveals
12.1.8.2. Wall Sweep Returns
12.1.8.3. Extending Wall Layers Beyond Their Base
12.1.9. Creating Custom In-Place Walls
12.2. Using Advanced Modeling Design Techniques for Curtain Walls
12.2.1. Designing a Curtain Wall
12.2.2. Curtain Panels
12.2.2.1. Selecting the Elements within the Curtain Wall
12.2.3. Curtain Wall Doors and Windows
12.2.4. Complex Curtain Wall Panels
12.3. The Bottom Line
13. Extended Modeling Techniques—Roofs and Floors
13.1. Understanding the Various Roof Creation Methods
13.1.1. Roof by Footprint
13.1.2. Roof by Extrusion
13.1.3. Roof-in-Place
13.1.3.1. Sloped Glazing
13.1.3.2. Sloped Arrows
13.2. Creating All Kinds of Roofs
13.2.1. Flat Roof
13.2.2. Gable Roof with Asymmetric Slopes
13.2.3. Shed Roof
13.2.4. Hipped Roof
13.2.5. Hip Roof Following Recessed Walls
13.2.6. Gable Roof
13.2.7. Gable Roof with Extending Pergola
13.2.8. Hip and Gable Hybrid Roof
13.2.9. Gambrel Roof
13.2.10. Dutch Gable with Glazed Roof
13.2.11. Dutch Gable
13.2.12. Hipped Roof with Sloped Arrow Dormer
13.2.13. Hipped Roof with Two Dormers
13.2.14. Four-Sided Gable
13.2.15. Hipped Roof with Extruded Roof Dormer
13.2.16. Cone Roof
13.2.17. Dome
13.2.18. Barrel Roof
13.2.19. Multipitch Roof
13.3. Working with Advanced Roof and Floor Shape Editing
13.3.1. Sloped Roofs
13.3.2. Warped Surfaces
13.4. The Bottom Line
14. Extended Modeling Techniques—Railings and Fences
14.1. Working with Railings and Fences
14.1.1. Railings
14.1.2. Subelements of the Railing Element and Principles of Railing Structure
14.1.3. Railing Construction
14.1.4. Setting Up Rail Structure
14.1.4.1. Options for Posts
14.1.4.2. Defining the Main Pattern
14.1.4.3. Balusters per Tread
14.1.4.4. Additional Controls
14.2. The Bottom Line
15. Presentation Techniques for Plans, Sections, and Elevations
15.1. Using Shadows for Presentation Purposes
15.1.1. Analytical Drawings: Sun and Shadow Studies
15.1.1.1. Enabling Shadows
15.1.1.2. Sun and Shadow Settings
15.1.1.3. Intensity
15.1.2. Create Expressive Drawings with Shadows
15.1.2.1. High-Contrast Black and White Effects
15.1.2.2. Soft Shadows
15.1.3. Performance Considerations
15.1.4. Color-Coded Plans and Sections
15.1.4.1. Color Fill Schemes
15.1.4.2. Creating Predefined Color Schemes
15.1.4.3. Colored Sections
15.2. Creating Presentation-Quality Plans and Sections
15.2.1. Coarse Scale Fill Patterns
15.2.2. Graphic Overrides and View Templates
15.3. Creating Elevations That Convey Depth
15.3.1. Linework
15.3.2. Drafting Lines
15.3.3. True-Color Elevations
15.3.4. Elevations with Transparent Materials
15.3.5. Using Images in Elevation Views
15.4. The Bottom Line
16. Presenting Perspective Views
16.1. Creating Perspective Views
16.1.1. Showing the Camera
16.1.2. Silhouetted Edge Display
16.2. Creating Photorealistic Renderings
16.2.1. The Rendering Dialog Box
16.2.1.1. Quality
16.2.1.2. Output
16.2.1.3. Lighting
16.2.1.3.1. Sunlight
16.2.1.3.2. Artificial Lights
16.2.1.3.3. Turning Off Lights in a Rendering
16.2.1.4. Background
16.2.1.5. Rendering the View
16.2.1.6. Adjusting Exposure
16.2.1.7. Saving Renderings as Images
16.2.2. Materials
16.2.2.1. Editing a Rendering Appearance
16.2.2.2. Replacing Materials
16.2.2.3. Custom Rendering Images
16.2.2.4. Adding Entourage for Rendering
16.2.3. Rendering Tips
16.3. Creating Animated Walkthroughs
16.4. Exporting the 3D Model for Use in Other Applications
16.5. The Bottom Line
17. Fine-Tuning Your Preliminary Design
17.1. Quantifying Your Preliminary Designs
17.1.1. The Foundation Model
17.1.2. Calculating Area Plans
17.1.3. Rooms and Room Tags
17.1.4. Area Plans
17.1.4.1. Creating a Gross Area Plan
17.1.4.2. Creating a Rentable Area Plan
17.1.5. Adding Areas and Tags
17.2. Creating Schedules
17.2.1. Making a Simple Schedule (Rentable Area)
17.2.2. Placing the Schedule on a Sheet
17.2.3. Additional Schedule Capabilities
17.3. Using Schedules for Preliminary Cost Estimates
17.3.1. Editing the Graphic Appearance of a Schedule
17.3.1.1. New Options in Revit 2010
17.4. The Bottom Line
18. Evaluating Your Preliminary Design: Sustainability
18.1. Incorporating a Sustainable Approach from the Beginning
18.1.1. Preliminary Design Tools
18.1.2. The LEED Rating System
18.2. Using Revit to Create Sun Studies
18.2.1. Making a Solar Study
18.2.2. Animated Sun Studies
18.2.2.1. Previewing a Solar Study
18.2.2.2. Exporting the Animation
18.3. Tracking Recycled Materials and Other Sustainability Strategies Using Schedules
18.3.1. Recycled Materials
18.3.2. Window Surface Percentage vs. Room Area
18.3.3. Energy Analysis
18.3.3.1. IES <VE>
18.3.3.2. gbXML
18.3.3.2.1. Exporting to gbXML
18.3.3.2.2. Green Building Studio
18.4. Daylighting
18.4.1. Quality Control Measures
18.5. The Bottom Line
19. Annotating Your Model
19.1. Annotating Views
19.1.1. Creating and Annotating Rooms
19.1.2. Room Separation Lines
19.1.3. Selecting Rooms
19.1.3.1. Graphical Selection
19.1.3.2. Selecting a Room from a Schedule Table
19.1.4. Rooms and Room Tags
19.1.5. Rooms in Section Views
19.1.6. Room Properties
19.1.7. Area and Volume Computations
19.1.7.1. Calculating Volumes of Rooms with Variable Widths
19.2. Using Schedule Keys
19.2.1. Creating a Schedule Key
19.3. Leveraging Tags
19.3.1. Loading Tags
19.3.2. Placing Tags
19.3.3. Changing a Tag Value
19.3.4. Tagging Untagged Elements
19.3.4.1. Tagging Elements in Plan: Doors
19.4. Understanding Project and Shared Parameters
19.4.1. Creating a Custom Project Parameter
19.4.2. Creating Shared Parameters
19.4.2.1. Creating the Shared Parameter File
19.4.2.2. Creating a Group of Parameters
19.4.2.3. Creating the Shared Parameter
19.4.2.4. Creating a New Project Parameter Using the Shared Parameter and Assigning It to a Category
19.4.2.5. Setting the Shared Parameter in the Objects That Belong to the Selected Category (Doors)
19.4.2.6. Adding the Shared Parameter to a Door Tag
19.5. Adding Text and Keynotes
19.5.1. Text
19.5.2. Keynotes and Textnotes
19.5.3. Keynote Behavior and Editing
19.5.4. Keynote Filenaming Conventions
19.5.5. Keynote Settings
19.5.6. Adding Keynotes to a View
19.5.7. Keynote Legends
19.5.8. The Keynote Family
19.5.8.1. Adding Notes to a Wall Section by Material
19.5.8.2. Adding Notes to a Wall Section by Element
19.5.9. Predefining Keynotes
19.6. The Bottom Line
20. Developing the Design with SmartWorkflows
20.1. Working with Repetitive Elements
20.2. Understanding How to Use Groups
20.2.1. Using Groups for Repetitive Rooms
20.2.2. Creating and Managing Groups
20.2.3. Creating and Placing Repetitive Units Using Groups
20.2.4. Adding Rooms to a Group
20.2.5. Nesting a Group into Another Group
20.2.6. Adding Detail Elements to Groups
20.2.7. Nesting a Group from a Previous Project
20.2.8. Making Variations to a Group Instance
20.2.9. Repeating Groups on Other Levels
20.2.10. Making the Group a Part of the Project
20.2.11. Editing a Group in a Separate File
20.2.12. Detail Groups
20.2.13. Best Practices for Grouping
20.3. Understanding the Principles of Links
20.3.1. Common Link Use Cases
20.3.1.1. Coordination with Other Disciplines
20.3.2. Linking Files
20.3.3. Special Link Features
20.3.4. Controlling the Visibility of Links
20.4. Deciding Whether to Use Groups, Links, or Both
20.4.1. Final Considerations
20.5. The Bottom Line
21. Moving from Design to Detailed Documentation
21.1. Advancing the Design
21.2. Creating Drafting Views
21.3. Importing and Linking CAD Details
21.3.1. Linking vs. Importing
21.3.1.1. Linking CAD Formats
21.3.1.2. Importing or Linking CAD Formats
21.3.1.3. Options During Import/Link
21.3.1.4. Importing CAD Details
21.4. Creating 2D Detail Components
21.4.1. Detail Groups
21.4.2. Detail Components
21.4.3. Masking Regions
21.4.4. Creating a Repeating Detail Element
21.4.5. Detail Component Properties
21.4.6. Creating Custom Line Types Using Repeating Details
21.4.7. Miscellaneous Line Tools
21.4.7.1. Insulation
21.4.7.2. Region
21.4.7.2.1. Region Type Properties
21.4.7.3. Showing Hidden Elements with Dashed Lines
21.4.8. Linework
21.4.9. Using Callouts
21.4.10. Adding Information to Your Details
21.4.11. Embellishing the Wall Section: The SIM (Similar) Condition
21.4.12. Adding Detail Components
21.4.12.1. Editing a Detail Component
21.4.12.2. Finishing the Detail
21.4.13. Embellishing the Wall Section: The Model Details
21.4.13.1. Reusing Drafting Lines
21.4.13.2. Modifying the Floor Condition
21.4.13.3. Creating a Masking Region
21.4.13.4. Adding the Base Molding
21.4.13.5. Modifying the Floor and Ceiling Connections and Details
21.4.13.6. Adding Repeating Details
21.4.13.7. Nesting Detail Components
21.4.13.8. Finishing the Detail
21.5. The Bottom Line
22. Advanced Detailing Techniques
22.1. Creating 3D Details
22.1.1. 3D Details: Enabling a Section Box in 3D View
22.1.2. 3D Details: Orienting to View
22.1.3. Adding Annotations to the 3D Detail
22.2. Adding Detail Components to Families
22.2.1. Adding Details to a Window Family
22.2.2. Visibility Settings
22.2.3. Adding More Information Using Symbolic Lines
22.3. Reusing Details from Other Revit Projects
22.3.1. Exporting Details from Revit Projects
22.3.2. Importing Views into Revit Projects
22.4. The Bottom Line
23. Tracking Changes in Your Model
23.1. Adding Revisions to Your Project
23.1.1. Placing Revision Clouds
23.1.2. Tagging a Revision Cloud
23.1.2.1. Customizing the Tag
23.1.2.2. Disabling the Leader
23.2. BIM and Supplemental Drawings
23.3. Using Autodesk Design Review
23.3.1. The Design Review User Interface
23.3.1.1. Selecting Elements in Design Review
23.3.2. Exporting to Design Review
23.3.2.1. DWF Exports
23.3.3. Marking Up the Model Using Design Review
23.3.4. Importing a Design Review Markup
23.4. The Bottom Line
24. Worksharing
24.1. Setting Up a Project with Worksets
24.2. Understanding Worksharing Basics
24.2.1. Workset Organization
24.2.2. Moving Elements Between Worksets
24.3. Managing Workflow with Worksets
24.3.1. Creating a Central File
24.3.2. Creating the Local File
24.3.3. Saving Shared Work
24.3.4. Loading Work from Other Team Members
24.4. Understanding Element Ownership in Worksets
24.4.1. Borrowing Elements
24.4.2. Requesting Permission
24.4.3. Granting Permission
24.4.4. Closing Revit
24.5. The Bottom Line
A. The Bottom Line
A.1. Chapter 1: Understanding Basic BIM: From the Basics to Advanced Realities
A.2. Chapter 2: Revit Fundamentals
A.3. Chapter 3: Know Your Editing Tools
A.4. Chapter 4: Setting Up Your Templates and Office Standards
A.5. Chapter 5: Customizing System Families and Project Settings in Your Template
A.6. Chapter 6: Modeling Principles in Revit I
A.7. Chapter 7: Modeling Principles in Revit II
A.8. Chapter 8: Concept Massing Studies
A.9. Chapter 9: From Conceptual Mass to a Real Building
A.10. Chapter 10: Working with Design Options
A.11. Chapter 11: Creating Custom 3D Content
A.12. Chapter 12: Extended Modeling Techniques—Walls
A.13. Chapter 13: Extended Modeling Techniques—Roofs and Floors
A.14. Chapter 14: Extended Modeling Techniques—Railing and Fences
A.15. Chapter 15: Presentation Techniques for Plans, Sections, and Elevations
A.16. Chapter 16: Presenting Perspective Views
A.17. Chapter 17: Fine-Tuning Your Preliminary Design
A.18. Chapter 18: Evaluating Your Preliminary Design: Sustainability
A.19. Chapter 19: Annotating Your Model
A.20. Chapter 20: Developing the Design with Smart Workflows
A.21. Chapter 21: Moving from Design to Detailed Documentation
A.22. Chapter 22: Advanced Detailing Techniques
A.23. Chapter 23: Tracking Changes in Your Model
A.24. Chapter 24: Worksharing
B. Tips and Troubleshooting
B.1. Optimizing Performance
B.2. Using Best Practices
B.3. Dealing with File Corruption
B.4. Getting Started in Revit
B.5. Finding Additional Resources
Mastering Revit Architecture Project Gallery
Burt, Hill USA
Nemeth, Polakova, Senteska Slovakia
Case Design USA
Gensler USA
To Pluss To Norway
HOK Worldwide
WATG USA
Ellerbe Becket USA
Montealegre Beach Arquitectos Ltda Chile
Link Landskap Norway
E. N. Raycroft; T. Castro; A. Blood; D. Belcher USA
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