Who Should Read This Book

You should read this book, that’s who! Yes, I realize I just made a very bold statement—heck, I even went against my own rule about using exclamation points (sorry about that).

So, how can I make such a bold statement? How do I know you should read this book? Simple. You’re reading this page right now, so evidently you’re curious what this book is all about. There’s a reason for that—maybe even more than one.

Perhaps you think game development will be fun. Maybe you’ve tried it before but got so lost in the learning that you gave up, and now you’re ready to try again. Or perhaps you’re already familiar with Apple game frameworks and technologies and you’re ready to see what you can really do with it.

Whatever your reasons were (and are) for picking up this book and reading this page (and hopefully all the ones that come next), thank you. Thank you for taking that first step, scary as it may be, to trying something new.

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