In this chapter, you finished the work needed to get multiplayer games working with Hog Dice. In doing so, you learned how to start, stop, and manage turn-based games in the Game Center using GameKit. You also learned how adding the ability to play against other Game Center players can help increase your game’s exposure.
Over the last two chapters, you’ve done a lot of work with Game Center and GameKit, but there’s still a lot more to learn. Sadly, this book has only so much room. Yet, despite the enormity of this topic, you have enough to get you started with implementing Game Center features in your own games. For more information, please refer to the following two resources:
In the next chapter, you’ll return to the Gloop Drop game, where you’ll get a chance to dip your toe into the shallow end of monetization.