Next Steps

In this chapter, you learned how to make your game entities think and move on their own. You also improved your knowledge of GameplayKit by adding more components and learning about (and adding to your game) agents, goals, and behaviors. With these new features, you’re able to add AI into your games, including the ability to follow a path and avoid obstacles.

In the next part of the book, you’ll continue working on Val’s Revenge. First, you’ll add some animations to the player node using the Action Editor, and then you’ll work on building better on-screen controls (while also fixing a small problem in which the spawned monsters end up underneath these very same controls). After that, you’ll finish out the game by adding more scenes and a way for the player to load a previously saved game.

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