Early praise for Apple Game Frameworks and Technologies

I wish I had something like this when I first started learning game development. I can’t think of a better way to get started than by building a game from start to finish (or three in this case), not to mention all of the other modern, essential concepts like Game Center, GameplayKit, and In-App Purchases.

Ryan McLeod
Creator of Blackbox, Winner of the 2017 Apple Design Award

This is a smart, modern, and fun guide to getting into building games on Apple’s platforms, and it manages to make even complex topics seem achievable. If you’re keen to get into SpriteKit, Tammy is here to help!

Paul Hudson
Creator of Hacking with Swift

If you’re looking to learn how to make your first iOS game in Swift, this is the book for you. Tammy will guide you step by step, and she’ll make your journey feel so simple—and so fun!

Ray Wenderlich
Founder of Razeware, raywenderlich.com

Want to build a great iOS game? Start here! This is the ideal, easy-to-follow guide to understanding and using Apple’s own game frameworks. But it’s so much more than dry syntax. Tammy covers it all: game design, art, physics, social and multiplayer aspects, monetization—everything you need to make your iOS game a success.

Simon Allardice
Author, Pluralsight

Tammy has put together a super informative and fun set of tutorials here, shining a light on what I’ve always thought was one of Apple’s more underrated APIs. I’ve never built a game of my own with SpriteKit and shipped it to the App Store, but now I kinda want to.

Joe Cieplinski
Independent Developer and Designer

If only I had a copy of Apple Game Frameworks and Technologies when I created my first game. Oh, right—that was before Apple released iOS and the Mac. Regardless, I predict you’ll have a lot of fun reading this book—and who knows, maybe you’ll even create an award-winning game or two!

Al Lowe
Game Designer and Programmer, Formerly with Sierra On-Line, Creator of the Leisure Suit Larry series
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