Next Steps

You accomplished a lot in this chapter. You saw how the camera affected not only the player’s FoV but also how the scene’s content changes in relation to the camera’s properties. You added reference nodes for the on-screen controls, making it easier to share and maintain content between your different scene files. You even worked out a way to make Val’s Revenge look good in both portrait and landscape modes. Finally, you leveled-up your coding skills by learning new ways to solve old problems. But you’re not done yet. There is much more to do and learn.

In the next chapter, you’ll take Val’s Revenge to the next level by building an even bigger world with tile maps.

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