Chapter 1
Creating Scenes with Sprites and Nodes

Now that you’ve decided to use SpriteKit, it’s time to create your first game, Gloop Drop. In this chapter, you’ll start with the basics:

  • Setting up the project
  • Working with the asset catalog
  • Adding the background and foreground sprite nodes

If you’re new to SpriteKit, this is the place to start. You’ll meet the basic building blocks of SpriteKit—like sprites and nodes—and you’ll work with assets and the asset catalog, setting the stage for what’s to come.

If, however, this isn’t your first time using SpriteKit, stick around—this chapter moves quickly, and you might find some new and useful information.

Gloop Drop is a 2D game based on the classic 1980s video game, Kaboom!. In Gloop Drop, the player’s goal is to catch sticky globs of gloop—the more drops you catch, the faster they go. As you work through re-creating this game, you’ll gain a deeper understanding of what it takes to make a 2D game with SpriteKit.

Although it’s optional, you may want to download the full version of Gloop Drop[15] from the App Store so that you can get a feel for what you’re building in this part of the book.

..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset