LIÉBANA • ET AL
GENERAL VIDEO GAME ARTIFICIAL INTELLIGENCE
MORGAN & CLAYPOOL
Series Editor: Daniel Ashlock, University of Guelph
General Video Game Articial Intelligence
Diego Pérez Liébana, Queen Mary University of London
Simon M. Lucas, Queen Mary University of London
Raluca D. Gaina, Queen Mary University of London
Julian Togelius, New York University
Ahmed Khalifa, New York University
Jialin Liu, Southern University of Science and Technology
Research on general video game playing aims at designing agents or content generators that can
perform well in multiple video games, possibly without knowing the game in advance and with little
to no specic domain knowledge. e general video game AI framework and competition propose a
challenge in which researchers can test their favorite AI methods with a potentially innite number
of games created using the Video Game Description Language. e open-source framework has
been used since 2014 for running a challenge. Competitors around the globe submit their best
approaches that aim to generalize well across games. Additionally, the framework has been used in AI
modules by many higher-education institutions as assignments, or as proposed projects for nal year
(undergraduate and Master’s) students and Ph.D. candidates.
e present book, written by the developers and organizers of the framework, presents the most
interesting highlights of the research performed by the authors during these years in this domain. It
showcases work on methods to play the games, generators of content, and video game optimization. It
also outlines potential further work in an area that oers multiple research directions for the future.
ABOUT SYNTHESIS
is volume is a printed version of a work that appears in the Synthesis
Digital Library of Engineering and Computer Science. Synthesis lectures
provide concise original presentations of important research and
development topics, published quickly in digital and print formats. For
more information, visit our website: http://store.morganclaypool.com
store.morganclaypool.com
General Video
Game Articial
Intelligence
Diego Pérez Liébana
Simon M. Lucas
Raluca D. Gaina
Julian Togelius
Ahmed Khalifa
Jialin Liu
Synthesis Lectures on
Games and Computational Intelligence
Series Editor: Daniel Ashlock, University of Guelph
Synthesis Lectures on
Games and Computational Intelligence
Series ISSN: 2573-6485
General Video Game
Artificial Intelligence
Synthesis Lectures on Games
and Computational
Intelligence

Daniel Ashlock, University of Guelph
           
              
          
            
            
              
  
    
             
 

           
       
 

     
 

     
    

        
 

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