168 BIBLIOGRAPHY
            
      Artificial Intelligence and Interactive Digital
Entertainment (AIIDE)
           
     
              
            
     IEEE Transactions on Computational Intelligence and
AI in Games    
            
   AAAI-15 Workshop on Beyond the Turing Test
             
         Dagstuhl Follow-Ups 
              
      IEEE Proc. of the Congress on Evolutionary Computation
(CEC)   
             
     Computer Science and Electronic Engineering (CEEC), 8th
    
             
  Evolutionary Computation (CEC), IEEE Congress on   
 
            
  
       IEEE CIG17
               
              
 IEEE Transactions on Computational Intelligence and AI in Games 
   
             
    
             
      ArXiv Preprint ArXiv:1802.05991 
 
BIBLIOGRAPHY 169
             
      ArXiv Preprint ArXiv:1802.05991 
   
             
      ArXiv Preprint ArXiv:1802.05991 
 
             
     Proc. of EvoGames    
  
             IEEE Conference on
Computational Intelligence and Games    
   Non-Linear Multiobjective Optimization    
       
               
            
   Nature    
   Game eory: Analysis of Conflict    
     
           Rules and Mechanics  
        Procedural Content Generation in Games: A Textbook
and an Overview of Current Research  
             
IEEE Conference on Computational Intelligence and Games (CIG)   
 
            
         7th Computer Science and Electronic
Engineering Conference (CEEC)      
            
        
   Computer Chess    
             
    
170 BIBLIOGRAPHY
             
      European Conference on the Applications of
Evolutionary Computation     
 
             
           IEEE
Transactions on Computational Intelligence and AI in Games   
 
           
           Proc. of the
15th Annual Conference on Genetic and Evolutionary Computation   
 
             
    www.gvgai.net 
             
             
 IEEE Transactions on Computational Intelligence and AI in Games  
 
             
        Proc. of the Annual Conference on Genetic and
Evolutionary Computation      
             
        Proc. of the on Genetic and Evolutionary Com-
putation Conference, (GECCO)      
  
             
            
 IEEE Transactions on Computational Intelligence and AI in Games  
 
              
            Conference on
Computational Intelligence and Games (CIG)     
              
            
  Challenges in Machine Learning (CiML, NIPS Workshop) 
BIBLIOGRAPHY 171
              
           
  ArXiv Preprint ArXiv:1802.10363  
 
             
       Congress on Evolutionary Computation (CEC)
      
             
     Proc. of the IEEE Congress on Evolutionary Computa-
tion     
          
       Conference on Computational Intelligence and Games
    
            
         IEEE Transactions on Computational
Intelligence and AI in Games   
          
              
  Proc. of the IEEE Congress on Evolutionary Computation   
 
            
 
      Artificial Intelligence: A Modern Approach  
   
             
     Conference on Computational Intelligence and Games (CIG)
    
             
         17th Brazilian Symposium on Computer
Games and Digital Entertainment (SBGames)     
           
CoRR 
172 BIBLIOGRAPHY
         
  IEEE Conference on Computational Intelligence in Games (CIG)  
  
           
Proc. of the IEEE Conference on Computational Intelligence in Games   
    
         IEEE Trans-
actions on Computational Intelligence and AI in Games   
 
           

            
      Procedural Content Generation in Games  
  
         Procedural Content Generation in Games
     
             
 International Journal of Advanced Computer Science and Applications 
  
               
            
          Nature  
 
            
       
              
           
  ArXiv Preprint ArXiv:1809.02904
      Reinforcement Learning: An Introduction  
  
            
Proc. of the IEEE Symposium on Computational Intelligence and Games (CIG)  
 
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