163
Bibliography
              
 ArXiv Preprint ArXiv:1802.00048   
            
      COMMONSENSE
            
 Machine Learning    
              
    Artificial Intelligence and Interactive Digital Entertainment 

              
       Journal of Artificial Intelligence Research
       
             
       12th Artificial Intelligence and Interactive Digital
Entertainment Conference 
            
  12th Artificial Intelligence and Interactive Digital Entertainment Conference
             
    ArXiv Preprint ArXiv:1606.01540  
        IEEE Transactions on Computational
Intelligence and AI in Games    
             
              
  IEEE Transactions on Computational Intelligence and AI in Games 
  
             
              
164 BIBLIOGRAPHY
            
   ECML PKDD Workshop: Languages for Data Mining and Machine Learning
 
             
       Proc. of the Artificial Intelligence for Interactive Digital
Entertainment Conference  
            
       
            
   10th Artificial Intelligence and Interactive Digital Entertainment Conference
             
      European Conference on the Applications of Evolutionary
Computation     
           
Proc. of the 5th International Conference on Computer Games   
 
           
      Proc. of the 1st Workshop on Design Patterns in Games  
  
    https://deepmind.com/blog/alphastar-mastering-
real-time-strategy-game-starcraft-ii/
           
   Computational Intelligence and Games (CIG), IEEE Conference on
 
               
    Dagstuhl Follow-Ups 
           
 AAAI
             
  Applications of Evolutionary Computing, EvoApplications    LNCS
     
BIBLIOGRAPHY 165
              
              
 IEEE Transactions on Computational Intelligence and AI in Games  
   
               
         European Conference on the Ap-
plications of Evolutionary Computation    
  
             
          Conference on Evolutionary
Computation      
             
       IEEE Conference on Computational Intelligence and
Games (CIG)       
              
   Computational Intelligence and Games (CIG), IEEE Conference on 
 
             
       AAAI Conference on Artificial Intelligence
(AAAI-19) 
             
    IEEE Computer Science and Electronic Engineering Conference

             
  
             
  Artificial Intelligence   

               
 Technical Report        
              
 AI Magazine 
          
166 BIBLIOGRAPHY
            
     Computer Science and Electronic Engineering Conference,
9th    
            
      Proc. of the Annual Symposium on Computer-Human Inter-
action in Play, CHI PLAY ’17      

             
        Conference on Computational Intelligence and
Games (CIG)   
          Proc. of the IEEE Conference on
Computational Intelligence in Games     
  Believable Bots: Can Computers Play Like People?  
 
             
      Conference on Computational Intelligence in Games
(CIG)     
             
 Computational Creativity and Games Workshop at the International Conference on Computa-
tional Creativity
             
 FDG
      Kotlin in Action   
             
   IJCAI   
             
      Proc. of the Workshop on Procedural Content Generation in Games
    
              
        IEEE Transactions on Games 
   
               
ArXiv Preprint ArXiv:1708.07902   
BIBLIOGRAPHY 167
             
         
ArXiv:1806.10729 
            
  European Conference on the Applications of Evolutionary Computation 
   
              
   Evolutionary Computation (CEC), IEEE Congress on 
   
           
         Conference on Computational
Intelligence and Games     
              
  Proc. of the Genetic and Evolutionary Computation Conference  
    
              
   IEEE Conference on Computational Intelligence and Games (CIG) 
  
              
   Computational Intelligence and Games, CIG. IEEE Symposium on 
   
             
        
     European Journal of Operational Research  
  
          Machine Learning:
ECML     
   eory of Fun for Game Design    
                
        IEEE Proc. of the Congress
on Evolutionary Computation (CEC)    
              
    IEEE Conference on Evolutionary Computation (CEC)  
 
..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset