26 2. VGDL AND THE GVGAI FRAMEWORK
              
               
              
           
            
             
             
        
      
2.4 THE GVGAI COMPETITION
              
              

           
   10  5    N 
       
 
         
      validation          
          
   
                 
            test
               
              
                 
                 10
          
              
            
5
    
   2000             
               
               
           t     
    2000 t           
   
              
    25; 18; 15; 12; 10; 8; 6; 4; 2  1      
N            10 1     
  https://github.com/GAIGResearch/GVGAI
  http://www.gvgai.net/
2.4. THE GVGAI COMPETITION 27
           
              
          
Single-Player Planning
Contest Winner Approach % Victories Entries
CIG 2014 adrienctx Open Loop Expectimax
Tree Search (OLETS)
51.2 14
GECCO 2015 YOLOBOT MCTS, BFS, Sprite
Targeting Heuristic
63.8 47
CIG 2015 Return42 Genetic Algorithms,
Random Walks, A*
35.8 48
CEEC 2015 YBCriber Iterative Widening,
Danger Avoidance
39.2 50
GECCO 2016 MaastCTS2 Enhanced MCTS 43.6 19
CIG 2016 YOLOBOT (see above) 41.6 24
GECCO 2017 YOLOBOT (see above) 42.4 25
WCCI 2018 asd592 Genetic Algorithms,
BFS
39.6 10
Two-Player Planning
Contest Winner Approach Points Entries
WCCI 2016 ToVo2 SARSA-UCT with
TD-backups
178 8
CIG 2016 adrienctx OLETS 142 8
CEC 2017 ToVo2 (see above) 161 12
FDG 2018 adrienctx (see above) 169 14
Level Generation
Contest Winner Approach % Votes Entries
IJCAI 2016 easablade Cellular Automata 36 4
CIG 2017 (suspended) - - 1
GECCO 2018 architect Constructive and
Evolutionary Generator
64.74 6
Rule Generation
Contest Winner Approach % Votes Entries
CIG 2017 (suspended) - - 0
GECCO 2018 (suspended) - - 0
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