7.4. MODELING PLAYER EXPERIENCE 137
K
3
D 3
K
3
D 12
20
l D 10 1=l C
p
2 d D 10
V .s/ D
8
ˆ
<
ˆ
:
score.s/;
1000; s
1000; s:
C
p
2
100
Evolving for a Linear Score Progression
y D 0:2x
x y x
1 0
10
1
y D 0:2x
Seaquest 200
Waves 500 Defender
800