ix
    
  
  
    
    
  
  
  
6
Procedural Content Generation in GVGAI 97
Ahmed Khalifa and Julian Togelius
     
   
     
  
     
   
   
  
  
7
Automatic General Game Tuning 117
Diego Pérez Liébana
   
   
   
      
  N     
          
    
      
      
  
x
8
GVGAI without VGDL 145
Simon M. Lucas
   
   
     
     
  
        
        
    
   
    
    
  
  
  
9
GVGAI: Whats Next? 159
Diego Pérez Liébana
Bibliography 163
Authors’ Biographies 175
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