3.4. MULTI-OBJECTIVE MCTS FOR GVGAI 41
             
                
     25 
Game
Vanila
MCTS
Fast-Evo
MCTS
KB MCTS
KB Fast-Evo
MCTS
Aliens 36.72 (0.9) 38.4 (0.8) 37.56 (1.0) 54.92 (1.6)
Boulderdash 9.96 (1.0) 12.16 (1.2) 17.28 (1.7) 16.44 (1.8)
Butterfl ies 27.84 (2.8) 31.36 (3.4) 31.04 (3.4) 28.96 (2.8)
Chase 4.04 (0.6) 4.8 (0.6) 3.56 (0.7) 9.28 (0.5)
Frogs -0.88 (0.3) -1.04 (0.2) -1.2 (0.2) -0.68 (0.2)
Missile Command -1.44 (0.3) -1.44 (0.3) -1.28 (0.3) 3.24 (1.3)
Portals 0.12 (0.06) 0.28 (0.09) 0.16 (0.07) 0.28 (0.09)
Sokoban 0.16 (0.1) 0.32 (0.1) 0.7 (0.2) 0.6 (0.1)
Survive Zombies 13.28 (2.3) 14.32 (2.4) 18.56 (3.1) 21.36 (3.3)
Zelda 0.08 (0.3) 0.6 (0.3) 0.8 (0.3) 0.6 (0.3)
Overall 9.0 (0.9) 10.0 (1.0) 10.7 (1.0) 13.5 (1.2)
          
            
3.4.1 MULTI-OBJECTIVE OPTIMIZATION
            
          

optimize
˚
f
1
.Ex/; f
2
.Ex/; : : : ; f
m
.Ex/

  Ex 2  m. 2/    f
i
W <
n
! < Ex D
.x
1
; x
2
; : : : ; x
n
/
T
 decision vectors     <
n
Z <
m
 
           objective vectors 
  m  
E
f .Ex/ D .f
1
.Ex/; f
2
.Ex/; : : : ; f
m
.Ex//   Ex   
 m     
  Ex    dominate   Ey    
 f
i
.Ex/     f
i
. Ey/ 8i D 1; 2; : : : ; m 
 f
j
.Ex/        f
j
. Ey/      j
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