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Prototyping

The tangible creation of artifacts, at various levels of resolution, for development and testing of ideas

  • Prototypes are essential for early and iterative concept testing by the design team, clients, and potential users.
  • Low-fidelity prototyping is common throughout early ideation processes in all design disciplines, appearing as concept sketches, storyboards, or sketch models.
  • A common method of low-fidelity prototyping in interface and software design is paper prototyping, with printed pages representing interface screens.
  • In graphic design, the “comp” serves as a low-fidelity prototype, presenting a mocked-up version of a proposed printed piece, usually for client review.
  • In industrial design, low-fidelity prototypes may be sketch models intended for iterative design review or as proof of concept models to test form and scale.
  • High-fidelity prototypes represent the appearance of the final product in look and feel and basic functionality, through interactive computer or physical models.

See alsoExperience PrototypingResearch Through DesignStoryboards

Low-fidelity prototypes of interface behaviors are used to build consensus and understanding among project team members and clients.

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Courtesy of POP

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