Building Big with Go

It's easy to solve small confined problems with limited constraints. It's also easy to comprehend and mentally model requirements and build a solution. However, as problems become more complex or constraints add up, problem-solving without a plan more often than not ends in failure. On the other hand, sometimes we overdo planning and are left with little room to react to new situations as they crop up. Architecture is the fine act of balancing the long versus the short.

This chapter asks the question: Why engineer software?. It outlines the elements needed for making and executing a blueprint for a successful software product. The topics covered in this chapter include the following:

  • Problem solving for the big picture and the role that the architect is supposed to play in this
  • The basic tenets of software architecture
  • A deep dive into microservices
  • Introduction to Golang

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