i
i
i
i
i
i
i
i
Bibliography 1001
[1396] Yoon, Sung-Eui, and Dinesh Manocha “Cache-Efficient Layouts of Bounding
Volume Hierarchies,” Computer Graphics Forum, vol. 25, no. 3, pp. 853–857,
2006. Citedonp.658
[1397] Yoon, Sung-Eui, Sean Curtis, and Dinesh Manocha, “Ray Tracing Dynamic
Scenes using Selective Restructuring, Eurographics Symposium on Rendering
(2007), pp. 73–84, June 2007. Cited on p. 822
[1398] Yuksel, Cem, and John Keyser, “Deep Opacity Maps,Computer Graphics Fo-
rum, vol. 27, no. 2, 2008. Cited on p. 371
[1399] Zachmann, Gabriel, “Rapid Collision Detection by Dynamically Aligned DOP-
Trees,” Proceedings of IEEE Virtual Reality Annual International Symposium
VRAIS ’98, Atlanta, Georgia, pp. 90–97, March 1998. Cited on p. 807
[1400] Zarge, Jonathan, and Richard Huddy, “Squeezing Performance out of your
Game with ATI Developer Performance Tools and Optimization Techniques,”
Game Developers Conference, March 2006. http://ati.amd.com/developer/gdc/
2006/GDC06-ATI
Session-Zarge-PerfTools.pdf Cited on p. 270, 699, 700, 701,
702, 712, 713, 722, 847
[1401] Zarge, Jonathan, Seth Sowerby, and Guennadi Riguer “AMD DirectX 10 Perfor-
mance Tools and Techniques,” in Wolfgang Engel, ed., ShaderX
6
,CharlesRiver
Media, pp. 557–582, 2008. Cited on p. 698, 722
[1402] Zhang, H., D. Manocha, T. Hudson, and K.E. Hoff III, “Visibility Culling using
Hierarchical Occlusion Maps,” Computer Graphics (SIGGRAPH 97 Proceedings),
pp. 77–88, August 1997. Cited on p. 679
[1403] Zhang, Hansong, Effective Occlusion Culling for the Interactive Display of Arbi-
trary Models, Ph.D. Thesis, Department of Computer Science, University of North
Carolina at Chapel Hill, July 1998. Cited on p. 673, 679, 720
[1404] Zhang, Fan, Hanqiu Sun, Leilei Xu, and Kit-Lun Lee, “Parallel-Split Shadow
Maps for Large-Scale Virtual Environments,” ACM International Conference on
Virtual Reality Continuum and Its Applications 2006, pp. 311–318, June 2006.
Cited on p. 359
[1405] Zhang, Fan, Hanqiu Sun, and Oskari Nyman, “Parallel-Split Shadow Maps on
Programmable GPUs,” in Hubert Nguyen, ed., GPU Gems 3, Addison-Wesley,
pp. 203–237, 2007. Cited on p. 359, 360
[1406] Zhang, X., S. Redon, M. Lee, and Y.J. Kim, “Continuous Collision Detection for
Articulated Models using Taylor Models and Temporal Culling,” ACM Transac-
tions on Graphics, vol. 26, no. 3, article 15, 2007. Citedonp.827
[1407] Zhou, Kun, Yaohua Hu, Stephen Lin, Baining Guo, and Heung-Yeung Shum,
“Precomputed Shadow Fields for Dynamic Scenes,” ACM Transactions on Graph-
ics (SIGGRAPH 2005), vol. 24, no. 3, pp. 1196–1201, 2005. Cited on p. 430
[1408] Zhou, Kun, Qiming Hou, Minmin Gong, John Snyder, Baining Guo, and Heung-
Yeung Shum, “Fogshop: Real-Time Design and Rendering of Inhomogeneous,
Single-Scattering Media,” Pacific Graphics 2007, pp. 116–125, October 2007.
Cited on p. 500
[1409] Zhukov, Sergei, Andrei Iones, Grigorij Kronin, “An Ambient Light Illumination
Model,” 9th Eurographics Workshop on Rendering, pp. 45–56, June–July 1998.
Cited on p. 378, 381, 383
[1410] Zioma, Renaldas, “Better Geometry Batching Using Light Buffers,” in Engel,
Wolfgang, ed., ShaderX
4
, Charles River Media, pp. 5–16, 2005. Cited on p. 281,
282
i
i
i
i
i
i
i
i
1002 Bibliography
[1411] Zorin, Denis, Peter Schr¨oder, and Wim Sweldens, “Interpolating Subdivision for
Meshes with Arbitrary Topology,” Computer Graphics (SIGGRAPH 96 Proceed-
ings), pp. 189–192, August 1996. Cited on p. 616, 618
[1412] Zorin, Denis, C
k
Continuity of Subdivision Surfaces, Caltech CS-TR-96-23, 1996.
Cited on p. 643
[1413] Zorin, Denis, Stationary Subdivision and Multiresolution Surface Representa-
tions, Ph.D. thesis, Caltech CS-TR-97-32, 1997. Cited on p. 614, 616, 618, 620
[1414] Zorin, Denis, “A Method for Analysis of C1-Continuity of Subdivision Surfaces,
SIAM Journal of Numerical Analysis, vol. 37, no. 5, pp. 1677–1708, 2000. Cited
on p. 643
[1415] Zorin, Denis, Peter Schr¨oder, Tony DeRose, Leif Kobbelt, Adi Levin, and Wim
Sweldens, “Subdivision for Modeling and Animation,” Course notes at SIG-
GRAPH 2000, 2000. Cited on p. 610, 612, 615, 616, 618, 623, 624, 643
[1416] Zwillinger, Dan, “CRC Standard Mathematical Tables and Formulas,” 31st Edi-
tion, CRC Press, 2002. Cited on p. 911, 919
..................Content has been hidden....................

You can't read the all page of ebook, please click here login for view all page.
Reset