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5.3. Material 105
Figure 5.7. Interactions with reflected and transmitted light.
Absorption happens inside matter and causes some of the light to be
converted into another kind of energy and disappear. It reduces the amount
of light but does not affect its direction.
The most important optical discontinuity in rendering is the interface
between air and object that occurs at a model surface. Surfaces scatter
light into two distinct sets of directions: into the surface (refraction or
transmission)andoutofit(reflection); see Figure 5.6 for an illustration.
In transparent objects, the transmitted light continues to travel through
the object. A simple technique to render such objects will be discussed in
Section 5.7; later chapters will contain more advanced techniques. In this
section we will only discuss opaque objects, in which the transmitted light
undergoes multiple scattering and absorption events, until finally some of
it is re-emitted back away from the surface (see Figure 5.7).
As seen in Figure 5.7, the light that has been reflected at the surface
has a different direction distribution and color than the light that was
transmitted into the surface, partially absorbed, and finally scattered back
out. For this reason, it is common to separate surface shading equations
into two terms. The specular term represents the light that was reflected at
the surface, and the diffuse term represents the light which has undergone
transmission, absorption, and scattering.
To characterize the behavior of a material by a shading equation, we
need to represent the amount and direction of outgoing light, based on the
amount and direction of incoming light.
Incoming illumination is measured as surface irradiance. We measure
outgoing light as exitance, which similarly to irradiance is energy per second
per unit area. The symbol for exitance is M. Light-matter interactions are
linear; doubling the irradiance will double the exitance. Exitance divided
by irradiance is a characteristic property of the material. For surfaces
that do not emit light on their own, this ratio must always be between 0