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Design Fiction

The creation and use of real-seeming hypothetical objects, and other media, to explore imaginary narratives and contexts

  • The key difference between design fiction and ordinary prototyping is that it is not a matter of exploring functionality, but imaginability.
  • In design fiction, the designer typically produces an artifact or film showing part of a story-world as if that world were real. High-fidelity, polished, real-seeming representations of not-yet-possible or counterfactual propositions are a hallmark of the method.
  • Design fiction can be connected to the longstanding practice of concept design. It is also related to an array of methodological developments around the exploration of imaginary contexts or longer-range futures.
  • This embrace of speculation involves relaxing one or more of the traditional human-centered design constraints of desirability, feasibility, and viability (or desirable, buildable, and profitable) and opens up an enormous range of possibilities.

Contributed by Stuart Candy

See alsoHow Might WePrototypingTransition Design

Players from NASA Jet Propulsion Laboratory use "The Thing from the Future" card game, with contents modified, to scaffold imagination and generate future artifact ideas around possible space missions.

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Courtesy of Stuart Candy / Situation Lab

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