Summary

In this chapter, we have enhanced the play experience by providing productive constraints on the player's abilities and established a goal for the player to accomplish. In the process, you have learned about how to use timers to repeat Actions, how to create collectible objects in the game world, and how to create a menu system.

This chapter concludes section 2. The elements that make up the foundation of a video game experience are all present in the game that we've built. If you desire, you could spend some time customizing the Level layout to create a properly challenging game experience that is uniquely yours.

In section 3, we'll begin tackling a more advanced subject of Blueprint scripting and game development: artificial intelligence (AI). We will also add new features to the game and see how to build and publish the game.

In the next chapter, we will replace our target Cylinders with smart enemies that can patrol between points and pursue the player around the Level.

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