Now, let's create our first Blueprint. It will be a very simple Blueprint that will only contain Components. For now, we will not use Events and Actions:
- On the Content Browser, click the green Add New button and select Blueprint Class.
- On the next screen, choose Actor as the parent class.
- Rename the Blueprint created to RotatingChair.
- Double-click this Blueprint to open the Blueprint Editor.
- On the Components panel, click the green Add Component button and select Static Mesh, as shown in the following screenshot. This Static Mesh will visually represent this Blueprint:
- On the Details panel, there is a property named Static Mesh, which has a drop-down input. Click on the dropdown and select a Static Mesh named SM_Chair. This is a Static Mesh that is part of the starter content. The following screenshot shows the selected SM_Chair:
- Let's add another Component. Click the green Add Component button and type rotating movement in the Search box.
- Click on the Rotating Movement Component to add it. By default, this Component will rotate the Blueprint around the z axis, so we don't need to change its properties.
- Click the Compile button and save the Blueprint.
- On the Level Editor, drag the RotatingChair Blueprint from the Content Browser and drop it somewhere in the Level.
- Press the Play button of the Level Editor to see the rotating chair.