There are a number of text conventions used throughout this book.
CodeInText: Indicates code words in the text, database table names, folder names, filenames, file extensions, pathnames, dummy URLs, user input, and Twitter handles. Here is an example: "Rename the Blueprint created to RotatingChair."
Bold: Indicates a new term, an important word, or words that you see on screen. For example, words in menus or dialog boxes appear in the text like this. Here is an example: "Click the Unreal Engine tab on the left-hand side."
Warnings or important notes appear like this.
Tips and tricks appear like this.