The Toolbar panel

The Toolbar panel is located at the top of the Blueprint Editor and contains some essential buttons for editing Blueprints:

The buttons are described as follows:

  • Compile: Converts the Blueprint script into a lower-level format that can be executed. That means a Blueprint must be compiled before running the game or the changes made may not be reflected. Click this button to compile the current Blueprint. A green check icon will appear if there is no error.
  • Save: Saves all changes made to the current Blueprint.
  • Browse: Shows the current Blueprint Class in the Content Browser.
  • Find: Searches nodes within a Blueprint.
  • Class Settings: Allows editing of Class Settings in the Details panel. Class Settings contains some properties such as Description, Category, and Parent Class.
  • Class Defaults: Allows editing of Class Defaults in the Details panel. Class Defaults are the initial values of the Blueprint variables.
  • Simulation: Allows the execution to the Blueprint inside the Blueprint Editor.
  • Play: Allows you to play the current Level.
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