Setting a template for a new project

Once you click on Launch, you are presented with the Unreal Engine project browser. This, by default, takes you to the Projects tab, which shows you a thumbnail view of all the projects you have created, as well as any sample projects you might choose to install. For our purposes, we want to start a new project, so click on the tab labeled New Project.

From the New Project tab, you can select a template that gives you the initial assets to use for your game; alternatively, you can choose to start a blank project. You can see two subtabs under the New Project tab, labeled Blueprint and C++. Creating a project from the content within the Blueprint tab starts your project with a basic set of behavior that is built using Blueprints. The C++ tab is used to create projects where at least some of the core types of behavior of the game are going to be built using the C++ programming language. Since we want to get a prototype first-person shooter up and running quickly, without having to build the basic controls from scratch, we should ensure that we have the tab labeled Blueprint selected. Then, we choose the First Person template, as shown here:

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