352
1
Create some text,
and choose 3D
> New 3D Extrusion
from Selected Layer.
In an instant, the text
will be turned into a
three-dimensional
object. This is the
default view, showing
the Ground Plane and
the Secondary View. You
can use this to see the
object from a different
angle.
3
Drag on any face to slide the object
on a plane. Here, we can slide it
back and forth along the Z axis.
4
Position the cursor over an edge to
rotate around that axis. Here we’re
rotating around the Y axis.
T
HE 3D FEATURES IN
Photoshop used to
be available only in the
Extended Edition (read: more
expensive) in order to use
it. But now, with Photoshop
CC, this fantastic technology
is available to all Photoshop
owners.
3D modeling is a
notoriously tricky and
convoluted process. But
with the latest advances in
Photoshop, it’s now easier to
use than ever before.
Here’s a quick
introduction to the processes
involved in creating and
manipulating a 3D object. To
begin, just use the Type tool
to create some regular text.
3D layers: getting started
As well as
dragging
directly on the
object, you
can use the 3D
Controller to
manipulate it.
It’s often easier
to do it this way,
as it’s always
accessible.
With Photoshop
CS6, you can
drag directly
on an object to
move and rotate
it. Where you
click determines
what you can
do; helpful text
hints appear to
explain what’s
possible in each
situation.
Using the 3D controller
Using the head-up display
8
Drag a cone on the end of an axis
indicator to move the object in that
direction (it will light up yellow).
9
Drag near the center box to move
an object in that plane. Again, a
yellow highlight will appear.
12
The third dimension
353
5
Drag on an edge to slide the object
on a plane. Here, were sliding it up
and down on the ZX plane (the Y axis).
6
Drag outside the object to rotate
it freely in 3D space. This rotates
without constraining to any axis.
7
If you get lost, click the Coordinates
button in the Properties panel, and
set the positions and angles back to 0.
2
If you click and drag on the
background, you’ll rotate the entire
3D scene. Normally, we’ll want to leave the
Ground Plane where it is, and just work on
the model, as we’ll see in the next step.
You may find the Ground Plane and the
Secondary View rather distracting, in which
case you can hide them using the View >
Extras menu (it’s worth setting up keyboard
shortcuts to turn them on and off).
For most of these 3D tutorials, the
Ground Plane has been hidden so you can
see the model more clearly.
HOT TIP
The Properties
panel (left) is the
main control panel
for 3D objects.
Click each button
at the top to
change different
aspects of the
model.
In the first section,
Mesh, you can
choose whether
or not your object
casts shadows,
and whether it
receives shadows
cast by other
objects in the
scene.
10
Drag the small arc object below
the cone to rotate in that plane.
A ring shows the rotation angle.
11
Drag on the center box to scale
the entire model uniformly,
from the center.
12
Drag on the small box beneath
the rotation arc to scale the
model just along that axis.
How to Cheat in Photoshop CC
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