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O
N THE PREVIOUS PAGE WE
looked at setting the vanishing point.
When you’re looking at the inside of things
– boxes, rooms, streets – there’s just a single
vanishing point: this is one point perspective.
When you’re looking at the outside corners
of objects you need to use not one, but two
vanishing points, at the far left (VPL) and far
right (VPR) of the field of view. All planes in
the image will tend to one or other of these
vanishing points.
Deciding where to place the VPL and
VPR is a tricky matter, since it affects the
perspective of the image in the same way as
when you switch between a wide angle and a
telephoto lens.
Fortunately, technology has come to our
rescue. The screen shot above is from a java
applet written by the talented programmer
Cathi Sanders, which she has kindly agreed to
let me include with this book. It shows how the
perspective process works: you can move either
the VPL or the VPR along the horizon line,
and change the dimensions and position of the
yellow box by dragging any of the red dots, to
see exactly how altering the vanishing points
affects the perspective of the scene. You’ll find
this java applet on the website, and it can be
opened in any standard browser.
COW IMAGE: HEMERA PHOTO-OBJECTS
1
Here’s our task: we’ve got a field with a clear, visible
horizon in it, and a cow gazing out at us. Fortunately, the
cow’s on a separate layer so we can hide it easily. Our job is to
put the cow in a glass tank, Damien Hirst style: and there’s a
panel of framed glass there waiting for us.
6
Move the original panel well out of the way, then take a
copy of it (hold O A and drag with the Move tool)
and enter Free Transform mode. Now hold C L as you
move each corner handle to distort the panel to fit the guide
lines: hold S as you drag to keep the verticals straight!
3
Now draw two more verticals, again with the Shapes
tool, at the left and right corners of the tank. So far, we’ve
drawn in the two sides facing us: but because this is a glass
tank, we’ll need to draw in the back panels as well, which we’ll
do next.
Two point perspective
6
Getting into perspective